The WaveFunctionCollapse project! Here you'll find my implementation of the popular Wave Function Collapse algorithm, designed for generating unique and seamless maps, dungeons, and worlds I made a 2D version in C++ and a 3D one with Unity
This is one of my favorite projects as I truly believe procedural generation is the future of gaming!Imagine your favorite game but the world is new and different each time. Enticing right?
This Unamed Project was my first Unity project. Tasked to make a game while learning about the Unity Engine, we had about a month to complete this project amongst other courses.
This game was an attempt at a First Person Roguelike, inspired from Roboquest and other games of the genre.
If I have the opportunity to turn it into a full fledged game I would without a second thought. I thouroughly enjoyed this project and with more time and resources, could definitely see it comming together nicely!