Brawlstorm
Brawlstorm is my biggest project so far, made with Unreal Engine 5.5. It's 2.5D Brawler style couch coop game!
It is a project I worked on with 4 other students, made in blueprints and C++

Brawlstorm is my biggest project so far, made with Unreal Engine 5.5. It's 2.5D Brawler style couch coop game!
It is a project I worked on with 4 other students, made in blueprints and C++
The WaveFunctionCollapse is an algorithm designed for generating unique and seamless maps, dungeons, and worlds. I made a 2D version in C++ and a 3D one with Unity. One of my favorite projects to date!
Inspired by my orginal 2D game engine, it was improved and modified to work with SFML 3.0. The culmination of my experience with Unreal Engine, Unity and C++ put in a summer project to prepare for my Erasmus in Ireland!
My first Unity project.
One of my favorite genre of game, First Person and Roguelike combined. Designed to keep players fighting for their lives in a cursed crypt.
Made during a game jam with a team of 7 in 2 days, made with Unreal Engine 5.5 we earned high praise for our orignal and fun idea.