Pacman
With a custom engine
In this project I learned the fundamentals of Engine Programming and showcased the engine by making pacman with it!
A close copy of the original it is made entirely from scratch in C++!
In this project I learned the fundamentals of Engine Programming and showcased the engine by making pacman with it!
A close copy of the original it is made entirely from scratch in C++!
The WaveFunctionCollapse project! Here you'll find my implementation of the popular Wave Function Collapse algorithm, designed for generating unique and seamless maps, dungeons, and worlds I made a 2D version in C++ and a 3D one with Unity This is one of my favorite projects as I truly believe procedural generation is the future of gaming!Imagine your favorite game but the world is new and different each time. Enticing right?